











|
Crystaline
Codex Itinerary
The guild
has been created to provide an honorable and fun playing environment for
its members, and for those who are around us. To join our forces
when the need arises to fulfill a common need. We are a group of
knowledge seekers, willing to help those who truly need it.
Crystaline
Codex Code of Conduct
- Members
shall not knowingly take the kills of others
- Trust your
brothers and sisters within the guild
- Be
courteous to others, even if they are not to you
- Do not spam
channels, except in the case of teachings
- Do not be
vulgar or explicit
- Develop
your characters personality and practice it as much as possible
- Disputes
with non-members should be kept to a minimum and in private only
- Player
harassment is unacceptable to us, revenge is permitted on a single
occasion
- In the
event that an incident continues to occur, call for assistance from
the guild
- Council
Members may be approached at anytime for any reason
- You must
set your /roleplay to on at all times
- All
concerns, infractions, and inquiries should follow the chain of
command, starting with other members within your guild, to the
Council Member of your shard, and failing that the High Council
- Use your
common sense, it is your biggest asset at any given point in time
- If you are
unsure of the consequences of an action you are considering, do not
do it
- Do not
barge into a camped area, ask permission to share the area
- When you
are camping an area, if not approached about sharing, this will be
considered an act of kill stealing. Inform the opposing
person, and if no resolutions, deal with as you see fit
- Make
the game fun not only for ourselves, but those we play with.
Crystaline
Codex Guild Policies
ITEMS
Upon acquiring an item of player value, offer at cost or reduced
cost to fellow guild members. If no online guild members desire
the item, the item is open to do as you see fit. Upon multiple
members requesting to purchase the item, members of your own shard
should receive priority.
CORPSE
RETRIEVALS
Members of course receive priority on corpse retrievals, all
items will be returned to the member requesting help. Ensure you
write down how much money you get from the corpse when looting. It
is up to you if you would like to charge non-members for corpse
retrievals, but member corpse retrievals shall remain free. At any
point if a member is not returning items or coins from a corpse
retrieval to the owner of the corpse that member will immediately be expulsed from
the guild, shunned and outcast.
CALLS
FOR HELP
Members who call for help receive priority. Help
non-members with corpse retrievals, basic information grouping if
convenient and possible. Monetary help for non-members is based on
your discretion, however this is not recommended.
KILL
STEALING
Crystaline Codex does not kill steal. If someone kill
steals you, enact the appropriate measures if you so wish. This
can include revenge, and if revenge is enacted, it is done on a single
incident basis. Call out to the guild to have close members join
you in discouraging kill stealers. Ensure that someone did
purposefully kill steal, and was doing more then trying to help what
they though was a player in need.
GROUPING
RULES
The typical rules of group combat within Crystaline Codex are
listed below. These rules have been tested and implemented by the
High Council to ensure that all members are aware and do not need to be
reviewed each time you join a Crystaline Codex group.
- Always
Alpha Loot Corpses
( Begin with the player A and work your way to Z to collect loot)
- Always
Alpha Loot special items
(Rare Drop Items again start with Player A and work your way to Z on
special items)
(EG: Runed Totem Staff, Minotaur Axes, Dragoon Dirks etc.....)
- To minimize
player deaths, we have found that you should back out of battle once
you have lost 40% of your health.
(Two Bubbles gone, Three Bubbles left)
Monsters have a habit of picking on a single player once they
drop below 2.5 to 2 bubbles, which can turn out to be deadly.
- If you are
a spell caster, in a tough fight, help the tanks, pull some damage
if you are out of Mana. Get physical. It will do you
good to get a scar or two, and quite possibly save the party from
demise.
- Healers,
try not to use more then half your mana on offensive spells.
You heal, that's what you do best. Stick with it, you still
get experience in a party for just healing based on how many HP you
heal. Let the cannons do the offensive stuff. Don't get
involved in a fight unless absolutely necessary or are out of mana.
|